I'd quite like to help read some of these. I strongly agree that a table read of the MIRI conversations would be good: given their conversational nature I think a lot of people would find them easier to approach as a recording than as a text log.
Also, my impression is that the Fable of the Dragon Tyrant got a lot out of having a nice video version. If the recordings go well it might be worth considering commissioning an accompanying video for the top prize winner at least.
Kind of. From a virtue ethicist standpoint, things that happen aren't really good or bad in and of themselves. It's not bad for a child to drown, and it's not good for a child to be saved, because those aren't the sorts of things that can be good or bad.
It seems very unintuitive if you look at it from a consequentialist standpoint, but it is consistent and coherent, and people who are committed to it find it intuitive.
I guess an equivalent argument from the other side would be something like "Consequentialists think that virtues only matter in terms ...
Throwing in my 2c on this:
- I think EA often comes with a certain kind of ontology (consequentialism, utilitarianism, generally thinking in terms of individuals) which is kind of reflected in the top-level problems given here (from the first list: persuasion, human power concentration, AI character and welfare) - not just the focus but the framing of what the problem even is.
- I think there are nearby problems which are best understood from a slightly different ontology - how AI will affect cultural development, the shifting of power from individuals to emerge
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