1072Joined Jun 2018


Emily was great to work with to get it all done and out :) 

I just finished revamping the Mental Health Navigator's community-recommended provider database, and I'm really hopeful that this will help a bunch of EAs find therapists. (It will be promoted later this fall) 

Good question! The Al Smith example is from The Power Broker: Robert Moses and the Fall of New York by Robert Caro.  The examples with Sam and Rohin were from personal conversations/interviews. I think I also drew in a bit from Rohin's FAQ The Scott Young example I pieced together from his blog post and book. I tried to link to some of the relevant blog posts  above. 

A few quick meta comments: It feels like this level of polish is sufficient for getting some people to read the post to begin with. The alternative would be to put a lot of time into creating an engaging, compelling post building your idea, but I don’t actually have a good sense of how much better that would be than simple, conversational tone and brevity you used. The epistemic status note at the top was helpful. 

On the other hand, I suspect that almost none of your readers will actually do anything based on this. You probably want to put more effort into making the suggested action easy and compelling if you want to get people to do something.

On net, I vote for more quick posts like this. 

The individual receiving the grant has to pay taxes on it, so the net benefit may be somewhat less than you're anticipating.

I love Miranda's fanfic series "A Song for Two Voices" for EA-themed fantasy. 

"Major themes include the complexity of thinking about ethics, the challenge of taking on problems in the world that seem insurmountable, and trying to do good while dealing with serious mental health issues. The characters do not start out masters of rationality, but they do learn from their mistakes and grow as people, and do their best to help support each other."

Compared to HPMOR, I think "A Song for Two Voices" does a much better job representing the EA community. I.e. trying to do good as a community with limited resources instead of a solitary hero single-handedly saving the day. (Not to bash HPMOR - it's also an excellent read!) 

What’s a skill you have spent deliberate effort in developing that has paid off a lot? Or alternatively, what is a skill you wish you had spent deliberate effort developing much earlier than you did? 

I hear the vague umbrella term “good judgement” or even more simply “thinking well” thrown around a lot in the EA community. Do you have thoughts on how to cultivate good judgement? Did you do anything - deliberately or otherwise - to develop better judgement?

What is your process for deciding your high-level goals? What role does explicit prioritization play? What role does gut-level/curiosity-/intuition-driven prioritization play?

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