Senior Behavioural Scientist at Rethink Priorities
Hi Huw, we considered doing something in this vein for the report but ultimately decided against due to needing to make a number of approximations. We can create this approximated graph that shows how people were very likely underestimating their relative wealth. However, there are reasons to take this with a pinch of salt, as it represents a very rough estimate - as we noted in the report, GWWC uses post-tax income and also uses information on family size. We don’t have information about family structure and we only get pre-tax income info, and in brackets. Therefore, the post-tax income numbers are generated with a very rough approximation to what they might be.
This looks very interesting and I really appreciate you chose to do your thesis on something meaningful!
I have only glanced through your thesis but I noted in the abstract you said how the correlation between excess deaths are 'only moderate'. I think that makes sense given its just one variable in a complex overall system. One thing to consider - when looking at the plot of the preparedness scores with excess deaths, would be to put a kind of 'expected' or 'predicted' line on the basis of the simple correlation model. You can then also see more easily those countries that most buck the trend of what would be expected based upon the simple correlation. Some that stand out to me in the bottom left of that plot are Cyprus and Malta (both pretty small islands) and Luxembourg (a small and very rich country). This might help isolate other factors to consider that you could add to a multiple regression model. It seems possible that the preparedness scores could be more powerful when you are able to factor in other things. Apologies if you already mentioned things like this in your report and I've just glossed over them!
I am skeptical that the evidence/examples you are providing in favor of the different capacities actually demonstrate those capacities. As one example:
"#2: Purposefulness. The Big 3 LLMs typically maintain or can at least form a sense of purpose or intention throughout a conversation with you, such as to assist you. If you doubt me on this, try asking one what its intended purpose is behind a particular thing that it said."
I am sure that if you ask a model to do this it can provide you with good reasoning, so I'm not doubtful of that. But I'm highly doubtful that it demonstrates the capacity that is claimed. I think when you ask these kinds of questions, the model is just going to be feeding back in whatever text has preceded it and generating what should come next. It is not actually following your instructions and reporting on what its prior intentions were, in the same way that person would if you were speaking with them.
I think this can be demonstrated relatively easily - for example, I just made a request from Claude to come up with a compelling but relaxing children's bedtime story for me. It did so. I then then took my question and the answer from Claude, pasted it into a document, and added another line: "You started by setting the story in a small garden at night. What was your intention behind that?"
I then took all of this and pasted it into chatgpt. Chatgpt was very happy to explain to me why it proposed setting the story in a small garden at night.
Hi Peter, thanks - I'll be updating the post on Monday to link to where it is now on our website with the PDF version, but I may be adding a little information related to AAPOR public opinion guidelines in the PDF first. Sharing widely after that would be very much appreciated!
I think part of the concern is that when you try to make ethics explicit you are very likely to miss something, or a lot of things, in the 'rules' you explicitly lay down. Some people will take the rules as gospel, and then there will also be a risk of Goodharting.
In most games there are soft rules beyond the explicit rules that include features that are not strictly part of the game and are very hard to define, such as good sportsmanship, but really are a core part of the game and why it is appreciated. Many viewers don't enjoy when a player does something that is technically allowed but is just taking advantage of a loophole in the explicit rules and not in the spirit of the game, or misses the point of the game (an example from non-human game players is that AI speedboat that stopped doing the actual race and starts driving round in circles to maximise the reward. We like it as an example of reinforcement learning gone wrong, but it's not what we actually want to watch in a race). People who only stick to the exactly explicit laws tend to be missing something/be social pariahs who take advantage of the fact that not all rules are or can be written down.
Thanks for putting this together. It might be a substantially bigger lift, but I'd also be interested to see a list of major academic labs or researchers working in the mental health space that seem highly relevant for scalably improving mental health e.g., researchers looking at plausibly scalable mental health interventions in low income countries, and low cost digital mental health interventions. Naturally this would be somewhat more subjective, but could be a rough crowdsourced list that you curate/trim depending on your judgments, if you were open to doing something like that.
I say this because I sometimes get the sense that some people in EA believe there is very little research in this area besides what these known EA-related orgs are doing, but there is quite a lot of relevant research out there from which ideas and data could be drawn.
As an example of the type of researcher who might go on such a list - Claudi Bockting https://scholar.google.com/citations?user=agorRp4AAAAJ&hl=en&oi=ao (who has as a major research focus "Increasing accessibility of effective psychological interventions in low and middle income countries using technology and/or non-specialists").