Stephen Thomas

@ Humans of EA
80 karmaJoined Working (6-15 years)New York, NY, USA
stephenthomaswriting.com

Bio

Writer/journalist: https://www.stephenthomaswriter.com/ 

Copywriter/content writer: https://stephenthomaswriting.com/ 

Occasional coder: https://stephenthomas.netlify.app

Freelancing for Arb Research: https://arbresearch.com

Recipient of a grant from the FTX Future Fund Regranting Program to write profiles of people doing  EA work: https://humansofea.substack.com/ 

How others can help me

Seeking recommendations of people to profile who are doing interesting, high-impact EA work. 

How I can help others

I would be happy to help draft, and/or talk out, pieces of EA writing for anyone who needs it and feels it would be especially helpful to make their piece seem more polished/coherent. I am currently employed full-time so have limited time, but I'm also very interested in meeting new people and love to help people express ideas well, so reach out if you feel like it.

Comments
5

I’m a little confused about what you’re responding to with your last point. Are you saying I’m gatekeeping some X without doing X? In any case I agree taking grunt work out of artistic production is like to be good in some ways. But also I feel like the changes are going to be so deep that it’ll sort of render those questions moot. Like if expert-level beautiful animation is generatable at the click of a button, and you know it’s AI generated, it’ll change how it feels to consume that animation I think, to a degree that overwhelms anything else. I think people want to feel the hand of the artist and art creation will bend around that need. Though it’s also possible I’m over-generalizing from my own experience.

6 months should be good. Not sure exactly how long it'll be going but I hope to keep it going much longer than that. Will update here if anything changes