This is a linkpost for https://nonzerosum.games/cooperationvsdefection.html
Recently we've been exploring moral philosophy with our series on Moral Licensing, Andrew Tane Glen's Why Cooperate?, and in a workshop I ran with my daughter's class about the strategies of cooperation and defection. One phenomenon that has arisen through these explorations is that defectors gain a short term, relative advantage, while cooperators benefit from a sustained long term absolute advantage, which got me thinking about a simulation.
This post revolves around a simulation, that only runs on the site, come on over and check it out :)
It seems like you’re drawing a general conclusion about cooperation and defection. But your simulated game has very specific parameters. The pay off matrix, the stipulation that nobody dies, the stipulation that everyone who interacts with a defector recognizes so and remembers, the stipulation that there are only two types of agents, etc. It doesn’t seem like any general lessons about cooperation/defection are supported by a hyper-specific set up like this