I pointed out my issues with the structural dissimilarities between Petrov Day celebrations and what Petrov actually faced before here, here, and here (2 years ago). I personally still enjoyed the game as is. However I'm open to the idea that future Petrov Days should look radically different, and wouldn't have a gamefying element at all.
But I think if we want a game that reflects the structure of Petrov's decision that day well in an honest way, I personally would probably want something that accounts for the following features:
1. Petrov clearly has strong incentives and social pressures to push the button.
2. Petrov is not solely responsible for the world ending, a reasonable person could motivatedly say that it was "someone else's problem"
It was a dirty job, he thought to himself, but somebody had to do it.
As he walked away, he wondered who that someone else will be.
3. Everything is a little stressful, and transparently so.
The thing I will enjoy, which may not be to everybody's taste, would include:
- Informed consent before being put in the game (either opt-in or a clear opt-out)
- some probability of false alarms (if we do a retaliatory game)
- No individual is "responsible" for ending the world
- An example setup is if we had 4-person pods, and everybody in the group must launch
- or a chain of command like Petrov faced
- maybe a randomization thing where your button has a X% of not doing the thing you told it to.
- Specifically, X% of buttons are "always on" or "always off" and you get no visual cues of this ahead of time.
- So this ups the stakes if 3 people chose to press and the fourth person does not.
- Some reward for pressing the button
- eg $100 to anybody who presses the button
- Maybe no reward if the "world" ends
- eg, nobody from LW gets money if EAF blows up LW, and vice versa.
- Visible collective reward if world doesn't end
- Like $X000 dollars donated to preferred charity.
What would you think of making button pressers anonymous? Currently, I will definitely not press the button because I know that this could plausibly lead to negative social consequences for me, and be clearly tied to my identity. Which is a purely self-interested thing, rather than me actually taking agency and choosing not to unilaterally destroy the world, and demonstrating myself to be worthy of trust. I imagine this is true for other people too? Which, to me, majorly undercuts the community ritual and trust-building angles
Alternately, maybe the social consequences are how people are coordinating?