Hey everyone,
I’d love to get your thoughts on an idea I’m working on: a mobile app that gamifies charitable giving, encouraging users to donate $5 a day (perhaps a bit less depending on the target group) to high-impact charities. The goal is to create a daily habit of generosity, leveraging the psychological benefits of prosocial spending (as shown in Dunn’s Happy Money research) while driving significant funding to effective causes.
The Concept
Each day, users receive a push notification prompting them to donate. They can:
- Pick from three featured charities, rotating based on urgency/impact.
- Select any charity of their choice.
To reinforce the joy of giving, the app includes:
- Streak tracking & rewards (e.g., badges, milestone unlocks).
- Social proof nudges (e.g., "50 people in your city gave to this today").
- Monthly & annual impact reports (showing the collective impact of all users).
- Community discussions on generosity & effective giving.
Why Daily Giving?
Many in the EA community optimize for lump-sum giving, which makes sense for maximizing impact. But this app isn’t meant to replace that—it’s about:
- Building a stronger giving identity: Reinforcing generosity as part of our daily lives.
- Leveraging psychology: Studies show frequent giving increases happiness and generosity over time.
- Expanding the donor pool: Many people struggle to commit large sums but can easily justify $5/day.
- Providing an alternative to trivial spending: Instead of a daily coffee, you fund malaria nets, cash transfers, or climate solutions.
EA Alignment
While users could support any charity, the recommended options would prioritize high-impact, evidence-based causes, such as GiveWell recommendations, effective climate interventions, and global health initiatives.
Your Thoughts?
- Would this app be valuable to the EA movement?
- How can we optimize for real impact while keeping the habit-building benefits?
- Are there risks or unintended consequences?
I’d really appreciate your feedback—both from a behavioral economics perspective and an EA effectiveness lens. Thanks in advance!
Looking forward to your thoughts,
Joe
Misc rambles I haven't thought about for long, in case they're helpful!
I personally find streaks motivating! One thing I like about duolingo is that you can earn back your streak by eg. doing extra language classes. I wonder if there could be other ways to get people to 'maintain their streak' even if they can't afford to/forget to donate on a certain day or month. I don't know what the valuable things would be but I imagine something that keeps them engaged and caring about donations. Perhaps it could be watching a short video about one of the charities/cause areas, or doing a short quiz, or sharing something on eg. instagram or something. Alternatively it could be watching x number of ads where the revenue then goes to the charity (no idea if this would generate meaningful amounts).
One thing I would be nervous about though is that if you're donating daily, it might feel like a much bigger part of your life and as a consequence a much bigger burden/sacrifice. Particularly if you have t choose where to donate regularly. I'm sure there are ways you could maybe mitigate that, but I think a way in which I find the 10% pledge useful is that I make the decision in a rational headspace and then try to just imagine I never had that extra money in the first place, rather than viscerally tracking what I'm 'losing' on any given day.
Framings where you're building towards a specific thing maybe seem like they avoid this. Eg. if we have an idea of how many chickens donating to THL saves, perhaps there could some kind of virtual field of chickens that you populate more as you donate, in a similar way to growing trees in the focus app 'Forest'.
Another idea could be something that just makes it quick and easy to donate if you feel a burst of empathy. Eg. if you're in a city and walk past someone homeless and then feel an urge to donate/give but feel angst about what's effective etc, or if you see an animal suffering and wish you could do something about it etc.