TL;DR: Lately I talked to several people who'd consider cofounding an EA startup but are blocked by having no concrete idea. Help! Please post your ideas here and I'll get potential CTOs to read them
The rest of the post is only if you're unsure what such people often would or wouldn't want to work on, feel free to skip it and just pitch your idea or share this question with someone else. This is all somewhat time sensitive. Thanks!
They're looking for something that feels like a startup
Such as Momentum, Wave, or Metaculus.
Not something that feels like a side project, such as a small chrome extension.
Also not a "regular" job as a senior software developer. They are aware of the 80k job board as an option, this post is aiming at something else.
Something that EAs have some kind of advantage in
For example "we care about this more than usual". Something that would explain why nobody else already implemented the idea just to make a ton of money.
Ideally there's a CEO
Especially if it's a very ambitious idea such as "a twitter that promotes high quality conversations" which many people tried and it's unclear (to me) how to pull it off.
Ideally the CEO would post here and be open for questions.
Ideas I'm aware of
- Ambitious Altruistic Software Engineering Efforts: Opportunities and Benefits
- Even More Ambitious Altruistic Tech Efforts
- A list of technical EA projects
- What Are Your Software Needs?
I'm still going over them, but this is time sensitive, so posting meanwhile
The closest matches so far:
- Prediction market ideas: I'm checking those out
- Ambitious Twitter-like ideas: Blocked by the CEO problem
Ok nice
1.
I think the economic gains from the people "working" in the system will be negligible, this seems like a Double Crux (a point that if one of us will change their mind about, we might change our mind on the entire idea. For you too? For me, if I'd think the economic gains are not negligible, it would make me view your idea way way more positively)
My opinion is basically based on Econ 101, saying that (A) "deciding what to produce based on the 'market' demand is insanely efficient." and (B) "Trying to guess what to produce based on a committee of professionals is way way less efficient, and results in producing things that are way less needed", from which I conclude (C) "producing things based on a person deciding what they want to (or something like that) without even attempting to be a professional that studies the needs of the market, would be even worse than B, and (my opinion relies on the claim that: ) it will be way way less efficient than A"
4. The psychological aspect:
I bet if this would turn out to be a major aspect of the system, then the system would be out competed by games, which are insanely optimized for doing this.
A side point that I hope will not be distracting: There is a common pattern of startups that hope to convince people to do things and hoping that "gamification" will get this to happen. The actual situation is that there are very very few apps that have managed to achieve this (such as Facebook, Dualingo) except for actual games. I am just trying to say that achieving good gamification is something that was tried a lot and seems to be very hard. Also important: Whoever manages to crack the formula of "gamification" even a little becomes very very rich, so there are a lot of resources going into that problem already. But again, I hope this won't distract from the more-main points