crossposted on LessWrong
I'm interested in questions of the form, "I have a bit of metadata/structure to the question, but I know very little about the content of the question (or alternatively, I'm too worried about biases/hacks to how I think about the problem or what pieces of information to pay attention to). In those situations, what prior should I start with?"
I'm not sure if there is a more technical term than "low-information prior."
Some examples of what I found useful recently:
1. Laplace's Rule of Succession, for when the underlying mechanism is unknown.
2. Percentage of binary questions that resolves as "yes" on Metaculus. It turns out that of all binary (Yes-No) questions asked on the prediction platform Metaculus, ~29% of them resolved yes. This means that even if you know nothing about the content of a Metaculus question, a reasonable starting point for answering a randomly selected binary Metaculus question is 29%.
In both cases, obviously there are reasons to override the prior in both practice and theory (for example, you can arbitrarily add a "not" to all questions on Metaculus such that your prior is now 71%). However (I claim), having a decent prior is nonetheless useful in practice, even if it's theoretically unprincipled.
I'd be interested in seeing something like 5-10 examples of low-information priors as useful as the rule of succession or the Metaculus binary prior.
Thanks for the clarification - I see your concern more clearly now. You're right, my model does assume that all balls were coloured using the same procedure, in some sense - I'm assuming they're independently and identically distributed.
Your case is another reasonable way to apply the maximum entropy principle and I think it's points to another problem with the maximum entropy principle but I think I'd frame it slightly differently. I don't think that the maximum entropy principle is actually directly problematic in the case you describe. If we assume that all balls are coloured by completely different procedures (i.e. so that the colour of one ball doesn't tell us anything about the colours of the other balls), then seeing 99 red balls doesn't tell us anything about the final ball. In that case, I think it's reasonable (even required!) to have a 50% credence that it's red and unreasonable to have a 99% credence, if your prior was 50%. If you find that result counterintuitive, then I think that's more of a challenge to the assumption that the balls are all coloured in such a way that learning the colour of some doesn't tell you anything about the colour of the others rather than a challenge to the maximum entropy principle. (I appreciate you want to assume nothing about the colouring processes rather than making the assumption that the balls are all coloured in such a way that learning the colour of some doesn't tell you anything about the colour of the others, but in setting up your model this way, I think you're assuming that implicitly.)
Perhaps another way to see this: if you don't follow the maximum entropy principle and instead have a prior of 30% that the final ball is red and then draw 99 red balls, in your scenario, you should maintain 30% credence (if you don't, then you've assumed something about the colouring process that makes the balls not independent). If you find that counterintuitive, then the issue is with the assumption that the balls are all coloured in such a way that learning the colour of some doesn't tell you anything about the colour of the others because we haven't used the principle of maximum entropy in that case.
I think this actually points to a different problem with the maximum entropy principle in practice: we rarely come from a position of complete ignorance (or complete ignorance besides a given mean, variance etc.), so it's actually rarely applicable. Following the principle sometimes gives counterintuive/unreasonable results because we actually know a lot more than we realise and we lose much of that information when we apply the maximum entropy principle.