For this weekend's EA Global Student Summit I wrote a short talk about jargon that's popular in the EA community. It covers:
- When it's good to use
- When it's best to avoid
- Alternatives to common jargon terms
- Words I think we should mostly stop using
- Why people bicker about this, and a tiny piece of philosophy of language.
Folks liked it on social media and jargon has been a regular topic here on the EA Forum, so I thought I'd share.
Open commenting is enabled on the Google Slides so you can respond to specific points!
And the way it's used in tech is almost totally lacking the mystical angle from Stranger in a Strange Land anyway.
Also Stranger in a Strange Land is a profoundly weird and ideosyncratic book and there's not really any reason to evoke it in most EA contexts.
(That said I do think "deeply understand" doesn't quite do the job.)